Study 8J17 Main


Hand Evaluation Stats


 by Richard Pavlicek

Virtually all bridge players are familiar with the measurements of a bridge hand, but few are aware of the frequency of occurrence or the percentages involved. For instance, what is the chance of holding at least 13 HCP? Or at most 5 losers? Or exactly 4 controls? Or a balanced hand? Or a 6-card suit? Answers to these and a myriad of other questions can be found here.

HCPControlsGuardsPlaying TricksLosing TricksDefensive TricksFreaknessLongestShortest

All statistics were found by counting the number of bridge hands (out of 635,013,559,600 possible) that fit each listed quantity for each measurement, in some cases an extremely complicated task. Numbers are shown to four decimal places unless exact, so 0.0000 is greater than zero, and 100.0000 (percent) is less than 100, but simply round that way to the nearest 10,000th.

High-Card Points

Every bridge player knows about high-card points (HCP), invented by Milton Work about a century ago, before Contract Bridge even existed. In case you’ve been living in a cave: Each ace = 4, each king = 3, each queen = 2, and each jack = 1.

High-Card Points Summary
Hands evaluated635,013,559,600
Unique values38
Minimum0
Maximum37
Mode10
Median10
Mean10
Standard deviation4.1302

The following table shows the number of hands and percent chance for each number of HCP. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 15-17 HCP) add the specific percents of each number in that range.

HCPHandsSpecificAt LeastAt Most
02,310,789,6000.36391000.3639
15,006,710,8000.788499.63611.1523
28,611,542,5761.356198.84772.5085
315,636,342,9602.462497.49154.9708
424,419,055,1363.845495.02928.8163
532,933,031,0405.186291.183714.0025
641,619,399,1846.554185.997520.5565
750,979,441,9688.028179.443528.5846
856,466,608,1288.892271.415437.4768
959,413,313,8729.356262.523246.8331
1059,723,754,8169.405153.166956.2382
1156,799,933,5208.944743.761865.1828
1250,971,682,0808.026934.817273.2097
1343,906,944,7526.914326.790380.1240
1436,153,374,2245.693319.876085.8174
1528,090,962,7244.423714.182690.2410
1621,024,781,7563.31099.759093.5520
1714,997,082,8482.36176.448095.9137
1810,192,504,0201.60514.086397.5187
196,579,838,4401.03622.481398.5549
204,086,538,4040.64351.445199.1985
212,399,507,8440.37790.801599.5763
221,333,800,0360.21000.423799.7864
23710,603,6280.11190.213699.8983
24354,993,8640.05590.101799.9542
25167,819,8920.02640.045899.9806
2674,095,2480.01170.019499.9923
2731,157,9400.00490.007799.9972
2811,790,7600.00190.002899.9990
294,236,5880.00070.001099.9997
301,396,0680.00020.000399.9999
31388,1960.00010.0001100.0000
32109,1560.00000.0000100.0000
3322,3600.00000.0000100.0000
3444840.00000.0000100.0000
356240.00000.0000100.0000
36600.00000.0000100.0000
3740.00000.0000100
U = 38635,013,559,6001003900

Study 8J17 MainTop Hand Evaluation Stats

Controls

Controls are counted simply as 2 for each ace and 1 for each king.

Controls Summary
Hands evaluated635,013,559,600
Unique values13
Minimum0
Maximum12
Mode3
Median3
Mean3
Standard deviation1.8150

The following table shows the number of hands and percent chance of each number of controls. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 3-4 controls) add the specific percents of each number in that range.

ControlsHandsSpecificAt LeastAt Most
051,915,526,4328.17551008.1755
184,362,730,45213.285291.824521.4607
2130,378,765,24420.531778.539341.9923
3132,634,453,22420.886958.007762.8792
4106,275,127,97216.735937.120879.6151
570,893,050,80011.164020.384990.7791
636,155,455,9085.69379.220996.4728
715,596,471,1762.45613.527298.9288
85,192,436,9640.81771.071299.7465
91,322,059,5960.20820.253599.9547
10258,159,6160.04070.045399.9954
1128,236,2080.00440.004699.9998
121,086,0080.00020.0002100
U = 13635,013,559,6001001400

Study 8J17 MainTop Hand Evaluation Stats

Guards

Guards is a measurement I invented to define protection for notrump play. A suit is guarded (stopped) if at least as good as A, K-x, Q-x-x, J-x-x-x, 10-x-x-x-x or any six cards; partially guarded (half a stopper) if at least as good as K, Q-x, J-x-x, 10-x-x-x or any five cards; and twice guarded (double stopper) if at least as good as A-Q, K-J-x, Q-10-x-x or J-9-x-x-x. Guards assume you are behind the missing honors, or the suit is led around to you, so might not fulfill in practice, but experience has shown that optimism is a winning trait.

While a suit could also be thrice guarded (triple stopper) or more, this would have little if any relevance in actual play, so a double guard includes anything stronger as well. Therefore, each suit can have zero, 0.5, 1 or 2 guards, and the range for a bridge hand is 0 to 8 in 0.5 increments, except 7.5 is impossible.

Guards Summary
Hands evaluated635,013,559,600
Unique values16
Minimum0
Maximum8
Mode4
Median4
Mean3.7757
Standard deviationTBD

The following table shows the number of hands and percent chance of each number of guards. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 4-5 guards) add the specific percents of each number in that range.

GuardsHandsSpecificAt LeastAt Most
0403,313,1200.06351000.0635
0.51,282,854,4960.202099.93650.2655
18,347,621,5401.314699.73451.5801
1.511,620,495,4201.830098.41993.4101
248,343,143,4407.612996.589911.0230
2.542,415,369,0526.679488.977017.7024
3118,469,367,03618.656282.297636.3586
3.560,262,891,6609.490063.641445.8486
4148,255,312,58423.346854.151469.1954
4.546,267,945,5727.286130.804676.4816
594,882,534,19214.941823.518491.4234
5.514,174,326,2122.23218.576693.6555
632,675,670,2765.14576.344598.8012
6.52,291,913,3960.36091.198899.1621
74,960,141,4080.78110.837999.9432
8360,660,1960.05680.0568100
U = 16635,013,559,6001001700

Study 8J17 MainTop Hand Evaluation Stats

Playing Tricks

Playing tricks is a measurement of trick-taking potential with your longest suit trumps. This is typically used to decide how high to bid with a 6+ card suit (more often 7+) but can be applied any time. The top three cards in each suit are estimated for trick production (see chart) and 1 trick is added for each card over three in any suit; hence every hand has at least 1 playing trick. Common practice is to consider half-trick increments, implying that a full trick will materialize about half the time.

K, Q-x, K-x, J-10-x, Q-x-x0.5
A, K-J, K-Q, A-x, Q-J-x, K-x-x, A-x-x1
A-J, A-Q, K-J-10, K-Q-x, A-J-x, A-Q-x1.5
A-K, K-Q-J, A-Q-10, A-K-x2
A-Q-J, A-K-J2.5
A-K-Q3

Refinements: In an 8-card suit each listed holding with an ‘x’ (except Q-J-x) is increased by half a trick, e.g., A-x-x-x-x-x-x-x = 6.5 tricks. In a 9 or 10-card suit, only the top two cards matter (each card over two is a trick), e.g., A-K-x-x-x-x-x-x-x = 9 tricks. And for the real dreamers, with 11+ cards only the ace matters; if you have it assume all winners, else all but one.

Playing Tricks Summary
Hands evaluated635,013,559,600
Unique values25
Minimum1
Maximum13
Mode5
Median5.5
Mean5.3685
Standard deviation1.5783

The following table shows the number of hands and percent chance for each number of playing tricks. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 6.5 to 7.5 playing tricks) add the specific percents of each number in that range.

TricksHandsSpecificAt LeastAt Most
11,022,787,5840.16111000.1611
1.51,834,835,9680.288999.83890.4500
28,288,385,2801.305299.55001.7552
2.513,587,961,4082.139898.24483.8950
329,907,404,9124.709796.10508.6048
3.541,453,445,5206.528091.395215.1327
461,513,033,4809.686984.867324.8196
4.570,986,532,49611.178775.180435.9983
580,169,517,92012.624964.001748.6232
5.577,238,005,98012.163251.376860.7864
670,723,648,78411.137339.213671.9237
6.557,473,116,6329.050728.076380.9744
744,455,847,4967.000819.025687.9752
7.530,812,461,1084.852312.024892.8275
820,488,020,5443.22647.172596.0539
8.512,080,979,3321.90253.946197.9563
96,865,130,5921.08112.043799.0374
9.53,412,850,5480.53740.962699.5749
101,635,279,3800.25750.425199.8324
10.5673,249,1560.10600.167699.9384
11269,155,6160.04240.061699.9808
11.586,893,4160.01370.019299.9945
1227,926,3040.00440.005599.9989
12.55,652,2560.00090.001199.9998
131,437,8880.00020.0002100
U = 25635,013,559,6001002600

Study 8J17 MainTop Hand Evaluation Stats

Losing Tricks

Losing trick count (LTC) is a method of evaluating hands for suit play. Each suit has 0-3 losers, so an entire bridge hand has 0-12 losers. More specifically, a void suit = 0 losers; a singleton = 1 loser (unless the ace, then 0); a doubleton = 2 losers (unless A-K, then 0, or with ace or king = 1); suits of 3+ cards have one loser for each missing ace, king and queen.

Refinements: In a suit of 8-10 cards only the ace and king matter; i.e., A-K = 0 losers, A or K = 1 loser, else 2 losers. (With exactly 8 cards this is slightly optimistic — a half loser would be fairer for a missing queen — but LTC advocates rarely use fractions, and going long is better than no adjustment at all.) With 11+ cards only the ace matters, hence 0 or 1 loser accordingly.

Losing Tricks Summary
Hands evaluated635,013,559,600
Unique values13
Minimum0
Maximum12
Mode8
Median8
Mean7.5566
Standard deviation1.5739

The following table shows the number of hands and percent chance for each losing trick count. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 4-5 losers) add the specific percents of each number in that range.

LosersHandsSpecificAt LeastAt Most
01,611,7680.00031000.0003
139,329,0360.006299.99970.0064
2454,375,2440.071699.99360.0780
33,126,502,7880.492499.92200.5704
414,069,567,8322.215699.42962.7860
543,541,225,3046.856797.21409.6427
694,901,190,40814.944890.357324.5875
7145,807,470,46822.961375.412547.5488
8155,515,164,91224.490152.451272.0388
9111,719,209,44017.593227.961289.6320
1051,111,464,4008.048910.368097.6809
1113,274,928,0002.09052.319199.7714
121,451,520,0000.22860.2286100
U = 13635,013,559,6001001400

Study 8J17 MainTop Hand Evaluation Stats

Defensive Tricks

Defensive tricks, also known as “quick tricks,” is a measurement of defensive prospects with your shortest suit trumps. At most 2 tricks can be counted in each suit per the formula: A-K = 2, A-Q = 1.5, A or K-Q = 1, K = 0.5; hence the range for a bridge hand is 0 to 8. Note that a king does not have to be guarded, as a singleton king usually has the same chance to win a trick.

Refinements: In a 7 or 8-card suit only one defensive trick can be counted (no halves) for which you must have the ace. For example, A-K-x-x-x-x-x = 1 (only a fool would expect A-K to cash) and K-Q-J-x-x-x-x = 0. Further, you cannot count any defensive trick in a 9+ card suit — not a likely issue since you’d rarely be defending.

Flukes: A hand with A-K-Q in every suit arguably has 9 defensive tricks, since a third trick is assured in whichever suit is trumps; similarly, at least A-K-J in every suit is arguably worth 8.5 tricks. These rare cases are ignored, so the maximum per suit is always 2.

Defensive Tricks Summary
Hands evaluated635,013,559,600
Unique values17
Minimum0
Maximum8
Mode1
Median1.5
Mean1.7782
Standard deviation1.1248

The following table shows the number of hands and percent chance for each number of defensive tricks. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 2.5 to 3 defensive tricks) add the specific percents of each number in that range.

TricksHandsSpecificAt LeastAt Most
054,389,790,3608.56511008.5651
0.561,602,628,5729.701091.434918.2661
1113,660,108,92817.898881.733936.1650
1.596,416,902,37215.183463.835051.3484
2111,050,090,78417.487848.651668.8362
2.572,935,403,69611.485631.163880.3219
359,887,556,3929.430919.678189.7528
3.531,112,636,7604.899510.247294.6523
420,067,427,7403.16025.347797.8125
4.57,980,162,2161.25672.187599.0692
54,055,992,4440.63870.930899.7079
5.51,214,000,2800.19120.292199.8991
6502,896,5360.07920.100999.9783
6.599,889,5200.01570.021799.9940
733,145,0000.00520.006099.9992
7.53,843,8400.00060.000899.9998
81,084,1600.00020.0002100
U = 17635,013,559,6001001800

Study 8J17 MainTop Hand Evaluation Stats

Freakness

Many years ago I devised a method to rank the 39 generic hand patterns on a linear scale. The formula counts 1 point for each card over four or under three in each suit, plus 1 extra point if the hand has any singleton (or 2 extra points if the hand has any void). This creates a simple scale that I have found useful in many ways. For instance, a balanced hand is easily defined as having freakness less than 3.

4-3-3-30
4-4-3-21
5-3-3-22
4-4-4-1, 5-4-2-23
5-4-3-1, 6-3-2-24
6-3-3-15
5-4-4-0, 5-5-2-1, 6-4-2-1, 7-2-2-26
5-5-3-0, 6-4-3-0, 7-3-2-17
6-5-1-1, 7-3-3-0, 7-4-1-18
6-5-2-0, 7-4-2-0, 8-2-2-1, 8-3-1-19
8-3-2-010
6-6-1-0, 7-5-1-0, 8-4-1-0, 9-2-1-111
9-2-2-0, 9-3-1-012
7-6-0-0, 8-5-0-0, 9-4-0-0, 10-1-1-113
10-2-1-0, 10-3-0-014
11-1-1-0, 11-2-0-016
12-1-0-018
13-0-0-020

Freakness Summary
Hands evaluated635,013,559,600
Unique values18
Minimum0
Maximum20
Mode1
Median3
Mean2.9829
Standard deviation2.2056

The following table shows the number of hands and percent chance for each freakness (missing numbers 15, 17 and 19 are impossible by the formula). Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., freakness 3-4) add the specific percents of each number in that range.

FreaknessHandsSpecificAt LeastAt Most
066,905,856,16010.536110010.5361
1136,852,887,60021.551289.463932.0873
298,534,079,07215.516867.912747.6042
386,189,672,14013.572952.395861.1770
4117,942,306,76818.573238.823079.7502
521,896,462,0163.448220.249883.1984
661,166,193,6609.632316.801692.8307
726,049,899,3044.10237.169396.9329
88,651,399,3281.36243.067198.2953
98,399,095,8481.32271.704799.6180
10689,049,5040.10850.382099.7265
111,548,621,3600.24390.273599.9704
12116,001,6000.01830.029699.9887
1363,860,3680.01010.011399.9987
147,941,6480.00130.0013100.0000
16231,1920.00000.0000100.0000
1820280.00000.0000100.0000
2040.00000.0000100
U = 18635,013,559,6001001900

Study 8J17 MainTop Hand Evaluation Stats

Longest Suit

The longest suit of a bridge hand must be from 4 to 13 cards. This was once challenged by my Uncle Cedric who opened 1 S on Q-x-x in a drunken stupor. When asked about the psych he blathered, “It wasn’t a friggin’ psych! What else could I bid with five doubletons?”

Longest Suit Summary
Hands evaluated635,013,559,600
Unique values10
Minimum4
Maximum13
Mode5
Median5
Mean4.9008
Standard deviation0.8342

The following table shows the number of hands and percent chance for each longest suit. Percents are shown in three ways: for the specific number, at least that number, and at most that number. To find the chance of an interior range (e.g., 6-7 card suit) add the specific percents of each number in that range.

Longest SuitHandsSpecificAt LeastAt Most
4222,766,089,26035.080510035.0805
5281,562,853,57244.339764.919579.4202
6105,080,049,36016.547720.579895.9679
722,394,644,2723.52664.032199.4945
82,963,997,0360.46680.505599.9613
9235,237,8600.03700.038799.9983
1010,455,0160.00160.0017100.0000
11231,1920.00000.0000100.0000
1220280.00000.0000100.0000
1340.00000.0000100
U = 10635,013,559,6001001100

Study 8J17 MainTop Hand Evaluation Stats

Shortest Suit

The shortest suit of a bridge hand must be from 0 to 3 cards.

Shortest Suit Summary
Hands evaluated635,013,559,600
Unique values4
Minimum0
Maximum3
Mode2
Median2
Mean1.6977
Standard deviation0.7237

The following table shows the number of hands and percent chance for each shortest suit. Percents are shown in three ways: for the specific number, at least that number, and at most that number.

Shortest SuitHandsSpecificAt LeastAt Most
032,427,298,1805.10661005.1066
1194,023,212,81230.554294.893435.6607
2341,657,192,44853.803164.339389.4639
366,905,856,16010.536110.5361100
U = 4635,013,559,600100500

Check total of At Least + At Most should be 100(U+1). For example, if the percents for shortest suit 0-3 are designated A-D (totaling 100 percent) the At Least column is A+B+C+D+B+C+D+C+D+D, and the At Most column is A+A+B+A+B+C+A+B+C+D, so the sum of both columns is 5(A+B+C+D) or 500 percent.

Study 8J17 MainTop Hand Evaluation Stats

© 2012 Richard Pavlicek