Quiz 7H17 (Jan 93) by Richard Pavlicek

1.
3 NT by South
![]() | K Q 4 3 K 7 2 A 9 6 2 K 4 |
Lead: 3 | ![]() |
![]() | 5 2 A Q 4 K J 4 3 A J 7 2 |

The key play is to cash the
K then lead the
3 toward dummy. If West follows low both times, finesse the nine (if this loses to the 10, the
Q must fall later). If West shows out on the second diamond lead, win the ace then lead toward your jack. This is called a safety play as it will succeed against any distribution, though it sometimes may cost an overtrick.

4
by South
![]() | J 8 2 Q J 10 7 6 K Q 4 A Q |
Lead: 10 | ![]() |
![]() | Q 7 4 A K 8 5 2 A 7 2 4 3 |

Draw trumps and cash all of the remaining diamond winners. Next win the
A (key play) and exit with a club. Whoever wins must break the spade suit (else give you a ruff and a discard) and you are sure to win a 10th trick.
Note that if you finessed the
Q and it lost, East would return a club; then you would have to lead spades yourself and probably fail.

6 NT by South
![]() | A K 7 3 2 J 10 9 8 4 3 4 3 |
Lead: J | ![]() |
![]() | Q 3 A K 4 A Q A K J 10 9 5 |

Q and lead the
A and
Q, whoever has the king may hold up; then you cannot set up the suit. If you then go after clubs, you may lose to the
Q and
K.
The key play is to lead the
Q without cashing the ace. If it wins you have nine tricks and you can switch to clubs for three more.
What if someone takes the
K and returns a spade? No problem! Cash the third spade and discard the
A a jettison play then run the diamonds.

Copyright © 1993 Richard Pavlicek. All rights reserved.