Structure 7G79 Main |
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Top-level bridge can be a nightmare with all the different gadgets people throw at you. Rather than devote time creating a defense to each one, I try to generalize whenever possible. My junkyard defense applies to artificial two-bids (see list below). The structure may not be best for all situations, but its at least reasonable; and most important, having uniform methods that apply throughout will avoid misunderstandings.
The junkyard defense applies to opening two-bids that do not show 5+ cards in the suit bid nor a specific one-suited hand. The current list includes:
Note that Flannery 2 (not included) is treated as a natural two-bid.
2 ![]() | ? | analogous for all such 2-bids |
Dbl Cue 2 level Cue 3 level Cue 4 level Suit 2 NT Jump suit 3 NT | 15+ HCP, nondescript two-suited overcall three-level cue overcall highest + other 13-18, 6+ (good 5) cards 15-18, usually 5+ minor (system on) 6+ strong cards, 1 trick shy of bid 15-20, usually long suit (natural responses) |
Suit is a cue-bid only if opener showed 5+ cards in it, which for the current list would be only hearts for Flannery.
Pass followed by a double of a natural suit is takeout thru 4 .
2 ![]() | Pass | 2 NT | ? | analogous for all such 2-bids |
Any | same as above |
2 ![]() | Pass | 2 ![]() | ? | analogous for any NF suit response |
Dbl Other | takeout thru 4 ![]() same as above |
Structure 7G79 Main | ![]() | Top Junkyard Defense |
© 2019 Richard Pavlicek