System Notes 7G01 by Richard Pavlicek

General Approach
Strong forcing opening: 2 

Notrump Opening Bids
2
= Stayman. If followed by:
2
= weak; at least 4-4 majors
2
over 2
= sign-off
2
over 2
= 4 spades (checkback); F
2 NT = no major interest; invit.
3
or 3
= game forcing
3 other major over 2 M = artificial slam try with fit
4 X over 2 M = splinter
Jacoby transfer
2
= minor-suit Stayman (at least invitational)
Minor-suit transfers (2 NT = clubs; 3
= diamonds)
Must be 1-suiter (weak or GF)
New suit rebid = splinter
3
= 5-5 majors; GF (opener sets strain)
3
or 3
= splinter (3-suiter); slam try
Texas transfer (in comp. thru 3
)
After a double: System on
Rdbl forces 2
to rescue
After an overcall thru 3
:
2 NT = clubs*
3
= diamonds*
3
= hearts*
3
= spades*
*or Stayman if enemy bid suit
3
= artif.; asks for stopper
4
= Gerber
Negative double at 3 level (also after 2 NT)
2 NT = 20 to 22 HCP
Stayman; Jacoby; Texas
3
= both minors; slam try
3 NT = 25 to 26 HCP
Stayman; Jacoby
4
= both minors; slam try

Major Openings1 NT = 6 to 14 (forcing)
Two-over-one GF unless responder rebids same suit
2 NT = 15+ (11-12 in comp.)
Double raise = limit (also after overcall)
3 NT = forcing raise; no splinter; max of 14 HCP
Splinter bids (in comp. must be a jump cue)
Reverse Drury; opener bids 2
w/normal bid, then:
3
= natural, NF
Other = natural, promises fit
Preemptive reraises
Relay game try (2
or 2 NT) then dummy bids:
New suit = secondary values in suit bid (2 NT =
)
Opener may relay again, then:
3 of major = minimum
3 of major = minimum; no side secondary values
Raise of relay = maximum; flat; suggests 3 NT
4 of major = maximum; no side secondary values
All game tries must begin with the relay, so bidding a new suit at the 3 level (including a jump to 3
) is a natural slam try. Relay game try applies any time we raise a major from 1 to 2 (unless an opponent bids after our raise).
Minor OpeningsInverted minor raises (also in competition)
1 NT = 6 to 10
2 NT = 15+ (11-12 in competition)
3 NT = 13 to 14
2
over 1
= 11+ points, then:
2
= any minimum, then:
2 NT or 3
= natural; NF
Other = natural; GF
After a 1 NT overcall, raise = artif.; weak major T/O

Two-Club Opening
2
= 0-7 HCP; may be waiting with awkward hand
Other responses = 8+ HCP (suit bids at least Qxxxx)
Cheaper minor second negative
Weak Two-Bids
New suit response = NF (usually constructive), then:
Opener should bid again with a useful hand
2 NT only force; then after 2
:
3
= 5 card diamond suit
3
= minimum hand
3 M = stopper in suit bid; max
3 NT = no major stopper; max
after 2 M:
3
= 5 cards in major bid then:
3
= artificial relay, then:
3 M = minimum
3 NT = maximum
3
= average or max, then:
3 M = invitational
3 M = worst hand (implies others would not open)
3 other major = natural
3 NT = AKQ or AKJ

Other Conventional CallsIn competition all unbid suit jumps are weak (splinters in enemy suits only)
Invisible cue-bid (cheaper = raise; higher = 4th suit)
Responders 2nd-round jumps and raises to 3 of a minor are forcing by an unpassed hand (unless enemy bid, then invit.)
New minor, 4th suit or 3rd suit forcing = 11+ points
After NMF, FSF or TSF, if opener bids at or below 2 NT he confirms minimum values and responder may pass. Responders third bid sets the strain and if a nonjump shows invitational values (NF).
After 1
1
; 2
3
, opener must bid 3
on any minimum without 3 spades (this does not show 5-5 as it sounds); then responder will pass if he is inviting in diamonds.
After FSF, if opener rebids 2
when second bid was 1
, this shows 4 spades and a 5 card minor (not 5-6 as it sounds).

Special Doubles
(or 4
after minor opening)
Responsive thru 4 
Competitive thru 3
(only if opponents imply a fit)
Maximal (only if both opponents acted and no game try available)
Direct Notrump Overcalls
2 NT nonjump = 16 to 19 (14 to 17 in passout)
Respond as to 2 NT opening
2 NT jump = unusual for two lower unbid suits
3 NT = natural; can be long minor
Responses natural (except cue)
Simple OvercallJump raise = weak
Cue-bid = 1-round force
Jump cue = limit raise; 4+ trumps
Vs. All Notrump Openings
Astro (all positions):
2
= hearts + either minor
2
= spades + any other suit
2
, 2
, 3
, 3
= natural
2 NT = both minors

Jump OvercallRespond as to same opening (weak two-bid structure applies)
Over Opps Takeout Double2 NT after major = limit raise
2 NT after minor = natural with fit; invitational
Redouble implies no fit
Opening Preempts
Vs. Enemy Preempts
(higher doubles optional)
4 NT over 4
= all suit takeout
4 NT over other major = minors
4
jump = clubs + highest unbid
4
jump = two highest unbid

PsychicsOccasional tactical bids
Direct Cue-bid
Strong 1-suiter at 3 level; responses:
3 NT = stopper in enemy suit
Cheaper minor = artif.; weak
Higher minor = artif.; at least an ace and a king
Major = natural; 6+ cards; GF
Slam Conventions
Responses to key-card Blackwood:
5
= 0 or 3 key cards
5
= 1 or 4 key cards
5
= 2 or 5 key cards
5
= void + 1 key card
5 NT = void + 2 key cards
6 X = void + 3 key cards
D-0-P-I over Blackwood interference
Gerber 4
/5
(must be a jump after we bid NT)

Opening Leads vs. Suits
only)Jack, 10 or nine = 0 or 2 higher
Low from odd; 3rd best from even
Low from three small
Opening Leads vs. NotrumpQueen from K-Q-10-9-x (partner must unblock jack)
Jack, 10 or nine = 0 or 2 higher
Fourth best
High from three small (except in partners suit lead low if you have not raised)
SignalsSuit preference at trick one if 3rd hand showed 5+
Honor signals are standard
All other signals show count
Discards (9 or lower) show count and tend to be negative attitude
Present count on 2nd round (if not shown 1st round)
Suit preference applies after count

Copyright © 2008 Richard Pavlicek. All rights reserved.