Article 7A08   Main


Counting To Avoid a Guess


  by Richard Pavlicek

Today’s deal from a local club game provides a good lesson in declarer-play technique. The bidding shown was common at many tables: After West’s preemptive opening, North made a takeout double (a little light perhaps, but it’s difficult to pass) and South could not resist jumping to Blackwood and bidding six notrump.

The final contract is sound, and in fact superior to a slam in clubs. Why? Because in notrump declarer can postpone his guess for the queen of clubs, whereas in clubs declarer must make this decision immediately for fear of a ruff.

West DealsS K Q 10WestNorthEastSouth
None VulH 8 23 HDblPass4 NT
D A 9 7Pass5 HPass6 NT
C A 10 9 6 5PassPassPass
S 7 2TableS 9 6 5 4 3
H K Q J 10 7 5 4H 6
D 6 3D 10 8 5 4 2
C Q 2C 4 3
S A J 8
H A 9 3
D K Q J
6 NT SouthC K J 8 7

Let’s consider the play as it might have occurred at three different tables.

“Average Joe” was declarer at table one. After winning the second heart lead, he considered the play of the club suit. He had a combined holding of nine cards and, because of the bridge maxim, “eight ever; nine never,” he knew never to finesse for the queen. Therefore, Joe cashed the top clubs and made his contract. Well done.

“Thoughtful Tom” was at the wheel at table two. He also won the second heart lead and considered the play of the club suit. He knew the normal percentage play holding nine cards, but this was not a normal situation. With hearts breaking seven-one, the odds greatly favored East to hold longer clubs. Therefore, Tom led a club to dummy’s ace and finessed the jack on the way back. Oops! Down six.

“Expert Ernie” held the South cards at table three. He too won the second heart lead; but he was in no hurry to tackle the club suit. To find out more about the enemy distribution, he cashed all his winners in the other suits. Ernie learned that West began with exactly two spades and two diamonds. Combining this with the known seven-card heart suit, left West with two clubs — no more, and no less. Consequently, cashing the clubs from the top was a 100-percent guarantee.

It should be apparent that Joe’s success was lucky. Tom, of course, was unlucky. And Ernie? He didn’t need any luck.

Counting the Easy Way!

Many players are afraid to get into counting a bridge hand because they think it is difficult. It certainly would be if you tried to count every card as it is played. Forget that! Fortunately, there is a better way. Experienced players associate suit layouts by their pattern. There are 39 possible patterns, but only about half are reasonably common. Memorize the top 10 patterns listed below (not the percentages which are shown for interest sake) and you will develop a mental template for recognition. Better yet, memorize 20.

RankPatternPercentRankPatternPercent
14-4-3-221.55117-3-2-11.88
25-3-3-215.52126-4-3-01.33
35-4-3-112.93135-4-4-01.24
45-4-2-210.58145-5-3-00.90
54-3-3-310.54156-5-1-10.71
66-3-2-25.64166-5-2-00.65
76-4-2-14.70177-2-2-20.51
86-3-3-13.45187-4-1-10.39
95-5-2-13.17197-4-2-00.36
104-4-4-12.99207-3-3-00.27

For example, suppose you are declarer with a trump holding of A-K-Q-6-5 opposite 4-3-2. Both opponents follow when you cash the ace, but on the king your right-hand opponent shows out. Rather than count the trumps literally, you should instantly recognize the common 5-4-3-1 pattern as the original layout. Hence you will always have one more card than your left-hand opponent unless you or he ruffs.

Article 7A08   MainTop   Counting To Avoid a Guess

© 1994 Richard Pavlicek