Challenge 7V73  MainAnalyses


Keep the Ship Afloat


Scores by Richard Pavlicek

Much of the battle in the card play as declarer is to keep your ship afloat. Defenders are like icebergs lurking in the night; if you don’t stay alert, they’ll rock your keel and deep-six the contract. One can only wonder that if contract bridge had been invented 90 years ago, history might have been rewritten on that fateful night in April. Are you ready to play bridge? Or shall we just save time and man the lifeboats?

In April of 2002 these problems were presented as a contest open to all bridge players. There were 687 participants from 101 locations. The contest is now closed, but you can still challenge yourself and find your score immediately.

As South on each of the six problems, choose your play from options A-F. Each option is rated on a 1-to-10 scale per my judgment.

Bidding is standard (unless noted). Opponents use standard leads and signals.
For a reference see Standard American Bridge. Assume all players are experts.

Take over the helm for some rough waters ahead. If you make it back to port, you’re a hero, but that’s only the tip of the iceberg. Proceed full steam ahead, and you might win a valuable prize.*

*Prizes include a completely restored 23-foot propeller blade and a barnacled keg of 96-year-old Champagne.
Winners must be at least 18 years of age and a descendant of an RMS Titanic passenger (First Class only).
Employees of PavCo Maritime Salvage are ineligible.

Problem 1

IMPsS 6 5WestNorthEastSouth
N-S vulH K J 8LHOPartnerRHOYou
D A Q J 10 41 C
C Q J 4Pass1 DPass1 NT
Table Pass3 NTPassPass
Lead: S KEast plays S 10 Pass
 
 
S A 4 2
H A Q
D 8 5 3
3 NT SouthC K 8 6 5 3

Your play?

A. Win first spade, lead D 3 to queen
B. Win first spade, lead C 3 to jack
C. Win second spade, lead D 3 to queen
D. Win second spade, lead C 3 to jack
E.  Win third spade, lead D 3 to queen
F.  Win third spade, lead C 3 to jack

Note: If you duck the first trick, West leads the S Q and East plays the S 3.

Problem 2

IMPsS K 10 9 2WestNorthEastSouth
E-W vulH Q 6 3 2LHOPartnerRHOYou
D A K Q J1 DPass1 H
C KPass3 HPass4 H
Table PassPassPass
Lead: C QEast wins C A 
 
 
S 5 4
H A K 5 4
D 8 7 5
4 H SouthC 9 4 3 2

East returns the C 6, you play low, West the C 8, and you ruff in dummy. What next?

A. Lead the S K
B. Lead the S 10
C. Win H K, lead spade to king
D. Win H K, lead spade to 10
E.  Win H Q, H K, lead spade to king
F.  Win H Q, H K, lead spade to 10

Problem 3

MatchpointsS 6 4 3WestNorthEastSouth
None vulH A 7 6 4LHOPartnerRHOYou
D A K1 CPass1 S
C Q J 5 4Pass1 NTPass2 D
Table Pass3 SPass4 S
Lead: H QEast plays H 2 PassPassPass
 
 
S A 8 7 5 2
H K 3
D 10 7 6 4 2
4 S SouthC 6

OK, so you bid a lot. Now shut up and select your play:

A. Win H A, D A-K, duck a trump
B. Win H A, D A-K, lead the C Q
C. Win H A, lead the C 4
D. Win H K, duck a trump
E.  Win H K, H A, ruff a heart
F.  Win H K, lead club to queen

Problem 4

IMPsS K J 7 3WestNorthEastSouth
Both vulH J 3 2LHOPartnerRHOYou
D Q J 10 21 D
C 7 63 CDbl5 C5 D
Table PassPassPass
Lead: C AEast plays C 5 
 
 
S A 9 4
H A 10 4
D A K 8 7 6 5 4
5 D SouthC

You ruff and lead a diamond to the queen, both following. What next?

A. Win S K, S A
B. Ruff club, win S K, S A
C. Ruff club, win S K, lead spade to nine
D. Ruff club, lead spade to jack
E.  Ruff club, lead spade to seven
F.  Ruff club, win D J, lead spade to nine

Problem 5

MatchpointsS 10 3 2WestNorthEastSouth
N-S vulH A 6 3LHOPartnerRHOYou
D Q 7 31 DPass1 HDbl
C J 6 4 32 CPass2 D3 S
Table Pass4 S5 D5 S
Lead: D KEast plays D 4 DblPassPassPass
 
 
S A K Q J 8 6 4
H 10 4 2
D
5 S× SouthC K Q 2

You ruff and cash the S A; West plays the S 5 and East the S 9. What next?

A. Win S K, lead the H 2
B. Win S K, lead the C K
C. Win S 10, lead the H 3
D. Win S 10, lead C 3 to king
E.  Lead the H 2
F.  Lead the C K

Problem 6

IMPsS A 4 2WestNorthEastSouth
Both vulH A Q J 10LHOPartnerRHOYou
D A 5 4 21 C
C J 3Pass1 HPass2 NT
Table Pass6 NTPassPass
Lead: H 9East plays H 3 Pass
 
 
S K J 5
H K
D K Q 7 3
6 NT SouthC A K 9 7 4

Your play?

A. Win H A-Q-J-10, D K, D Q
B. Win H A, lead C J and let it ride
C. Win H A, lead C 3 to nine
D. Win H K, D K, D A
E.  Win H K, D K, D Q
F.  Win H K, lead C 4 to jack

 Click to see how you did

Challenge 7V73 MainAnalysesScoresTop Keep the Ship Afloat

© 2002 Richard Pavlicek