Sleighbells ring, are you listnin?Easy game, nine tricks glistnin.A beautiful dummyA contract thats yummy.Walkin in a notrump wonderland!
Gone away, is the Stay-man.Here to play, is the lay-man.Ig-nor-ing Bill RootHe leads the wrong suit.Walkin in a notrump wonderland!
In the meadow we can build a snowmanAnd pretend that he is Barry Crane.Hell say, Are you making?Ill say, No, man!Until you drop a trick so I can claim.
Later on, well conspireAs we bid, highr and highr.Ill make three notrumpFrom tricks that you dump.Walkin in a notrump wonderland!
When it snows, aint it thrillinTry this quiz, if youre willin.Twill be a great dayIf you find the play.Walkin in a notrump wonderland!
This is a declarer-play challenge for all bridge players. You are South on each of the six problems and become declarer in notrump. Simply choose your play from options A-F. Each option is rated on a 1-to-10 scale based on my judgment.
In December of 2000 these problems were presented as a contest, which had 200 entrants from 69 locations. The contest is now closed, but you can still challenge yourself and find your score immediately.
Bidding is Standard American, and your opponents use standard leads and signals. For a reference see Standard American Bridge. Assume all players are experts.
So what are you waiting for? Join in the holiday spirit and test your notrump flair. Or if you lack any of that, send up a signal flare I dont really care. With a little luck, you might win a valuable prize.*
*Prizes include a 10-day all-expense-paid trip to the North Pole and 25 cases of Frosty root beer.Winners must be at least 18 years of age. Residents and non-residents of Alaska are ineligible.
A. Win first heart; lead spadeB. Win first heart; lead club to nineC. Win first heart; lead club to jackD. Win second heart; lead spadeE. Win second heart; lead club to nineF. Win second heart; lead club to jack
A. Win K; lead diamond to queenB. Win K; K; lead diamond to jackC. Win A; Q; lead diamond to queenD. Win A; lead diamond to jackE. Win second spade; lead diamond to queenF. Win second spade; lead diamond to jack
A. Win first heart; diamond to king; diamond to jackB. Win first heart; club to king; diamond to jackC. Win first heart; club to king; lead KD. Win second heart; diamond to king; diamond to jackE. Win second heart; club to king; diamond to jackF. Win second heart; club to king; lead K
After winning the 10, what next?
A. Duck a heartB. Duck a diamondC. Duck a clubD. Lead 2 and finesse 10E. Win K; lead 10 and let it rideF. Cash the top spades
1. artificial for majors2. weak
A. Win A; lead heart to jackB. Win A; lead KC. Win K; A; lead heart to kingD. Win K; A; lead JE. Win second club with king; A; lead heart to kingF. Win second club with king; A; lead J
Note: West pitches a spade on the first diamond lead.
A. Win A; Q; cash AB. Win A; Q; lead JC. Win A; Q; lead 9D. Win K; Q; Q; cash AE. Win K; Q; Q; lead JF. Win K; Q; Q; lead 9
Note: When you finesse the Q, it wins.
Click to see how you did
Credits to Felix Bernard and Richard Smith, composers of Winter Wonderland© 2001 Richard Pavlicek