Main System Notes 7G17 by Richard Pavlicek
A version of Eastern Scientific as played by Richard Pavlicek in casual partnerships. This outline follows the ACBL convention card. All conventions are according to Modern Bridge Conventions by Pavlicek/Root unless stated differently here.
Eastern Scientific
Strong forcing opening: 2 Top Main
1 NT = 15 to 17 HCP
2 = Stayman. Then if followed by:
2 = weak (correctable); at least 4-4 majors
2 over 2 = sign-off
2 over 2 = exactly 4 spades (checkback); F
2 NT = invitational; no major-suit interest
3 or 3 = game forcing
3 other major over 2 M = artificial slam try with fit
4 X over 2 M = splinter
Jacoby transfer
2 = minor-suit Stayman (at least invitational)
Minor-suit transfers (2 NT = clubs; 3 = diamonds)
Must be one-suited hand (weak or GF)
New suit rebid = splinter
3 = 5-5 majors; GF (opener sets strain)
3 or 3 = splinter (3-suiter); slam try
Texas transfer (also in competition thru 3 )
After a double: System on; rdbl forces 2 to rescue
Lebensohl (direct denies)
Negative double at 3 level (also after 2 NT)
2 NT = 20 to 22 HCP
Jacoby; Texas; 3 = both minors slam try
3 NT = Acol; 16-21 HCP with running minor
4 = general slam try (no rescues), then
4 = Gerber (5 rebid asks for kings)
4 NT = minimum
4 = Gerber (5 rebid asks for kings)
Top Main
5+ cards; may be strong 4 cards in 3rd/4th if light
1 NT = 6 to 14 (forcing)
Two-over-one GF unless responder rebids same suit
2 NT = 15+ (11-12 in competition)
Double raise = limit (also after overcall)
3 NT = forcing raise; no splinter; max of 14 HCP
Splinter bids (in competition must be a jump cue)
Reverse Drury (does not promise fit)
Opener must bid 2 with normal opening, then:
3 = natural, NF
Other = natural, promises fit
Preemptive reraises
Relay game try (2 or 2 NT) then dummy bids:
New suit (2 NT = spades) = secondary values
Opener may relay again, then:
3 of major = minimum
3 of major = minimum; no side secondary values
Raise of relay = maximum; flat; suggests 3 NT
4 of major = maximum; no side secondary values
All game tries must begin with the relay, so a new suit at 3 level (including a jump to 3 ) is a natural slam try. Relay game try applies any time we raise a major from 1 to 2 (unless an opponent bid after our raise).
3+ cards
Inverted minor raises (also in competition)
1 NT = 6 to 10
2 NT = 15+ (11-12 in competition)
3 NT = 13 to 14
2 over 1 = 11+ points, then:
2 = artificial; any minimum, then:
2 NT or 3 = natural; NF
Other = natural; GF
Other = natural; GF
After a 1 NT overcall, raise = artif.; weak major T/O Top Main
Strong (typically 23+) and artificial
2 = 0-7 HCP; may be waiting with awkward hand
Other responses = 8+ HCP; suit bids at least Qxxxx
Cheaper minor (3 or 3 ) second negative
5 to 10 HCP; 5 or 6 cards; undisciplined but sensible
New suit response = NF (usually constructive)
Opener should bid again with a useful hand
2 NT only force; then (after 2 ):
3 = 5 card diamond suit
3 = minimum hand
3 M = maximum; stopper in major bid
3 NT = maximum; no major stopper
(after 2 M):
3 = 5 cards in major bid, then:
3 = artificial relay, then:
3 M = minimum; 3 NT = maximum
3 = average or maximum hand, then
3 M = invitational
3 M = worst hand (implies others would not open)
3 other major = natural (4 cards)
3 NT = AKQ or AKJ
Top Main
Weak jump shifts (always). In competition all unbid suit jumps are weak (splinters in enemy suits only).
Invisible cue-bid (cheaper = raise; higher = 4th suit)
Responders 2nd-round jumps and raises to 3 of a minor are forcing by an unpassed hand (unless enemy has bid, then invitational).
New minor, 4th suit or 3rd suit forcing = 11+ points
After NMF, FSF or TSF, if opener bids at or below 2 NT he confirms minimum values and responder may pass. Responders third bid sets the strain and if a nonjump shows invitational values (NF).
After the sequence: 1 1 ; 2 3 , opener must rebid 3 on any minimum without 3 card spade support (this does not show 5-5 as it sounds); then responder will pass if he is inviting in diamonds.
After FSF, if opener rebids 2 when his second bid was 1 , this shows 4 spades and a 5 card minor (not 5-6 as it sounds). Top Main
Negative thru 4 (or 4 after minor opening)
Responsive thru 4
Competitive thru 3 (only if opponents imply a fit)
Maximal (only if both opponents acted and no game trial bid is available)
1 NT = 15 to 18 HCP (10 to 15 in passout)
Respond as to 1 NT opening
2 NT nonjump = 16 to 19 (14 to 17 in passout)
Respond as to 2 NT opening
2 NT jump = unusual for two lower unbid suits
3 NT = natural; may be unbalanced with long minor
All responses natural (except a cue-bid)
Typically 8 to 17 HCP
Jump raise = weak
Cue-bid = 1-round force
Jump cue = limit raise; 4+ trumps
Double = 14+ HCP; optional (penalty oriented). If an opponent runs, the next double by either of us is for takeout (hence, trap pass for penalty).
Astro (all positions):
2 = hearts + either minor
2 = spades + any other suit
2 , 2 , 3 , 3 = natural; 1-suiter
2 NT = both minors
Top Main
Weak; usually based on rule of 2, 3 or 4
Respond as to same opening (weak two-bid structure applies).
New suit = forcing at 1 level
2 NT after major = limit raise
2 NT after minor = natural with fit; invitational
Redouble implies no fit
Light; usually based on rule of 2, 3 or 4
Double = takeout thru 4
Double of 4 , 4 , 5 or 5 = optional
4 NT over 4 = all suit takeout
4 NT over any other major bid = minors
Jump to 4 = clubs + highest unbid
Jump to 4 = 2 highest unbid Top Main
Never initial actions
Occasional tactical bids
Michaels at 2 or 4 level
Strong 1-suiter at 3 level. Responses:
3 NT = stopper in enemy suit
Cheaper minor = artificial; weak (NF)
Higher minor = artificial; at least an ace and a king
Major = natural; good 6+ cards; GF
Roman key-card Blackwood (regular responses)
Key suit is highest raised suit, or last bid if no raise
Cheapest unplayable suit rebid asks for queen then:
Return to trump suit denies
5 NT rebid asks for specific side kings
D-0-P-I over Blackwood interference
Gerber 4 /5 (must be a jump after we bid NT)
Exception: after 3 NT opening, use 4 /5
Top Main
Ace from A-K (thru 4 only)
Other honor leads standard
3rd best even, low odd
Low from three small
Ace asks for unblock or count
Queen from K-Q-10-9-x (partner must unblock jack)
Other honor leads standard
4th best
High from three small (except in partners suit lead low if you have not raised)
After the opening lead (at a suit or notrump) the lead of the jack, ten or nine shows zero or two higher
All signals show count except:
King or Queen against NT asks attitude
Ace at 5+ level or after opening lead asks attitude
Suit pref. at trick one if 3rd hand showed 5+ cards
Discards (9 or below) show count and tend to be negative attitude
Honor discards (10 or above) are standard
Present count on 2nd round (if count not shown on 1st round)
Suit preference applies after count Top Main
© 2013 Richard Pavlicek