Bidding Guide 2Z37 Main |
| by Richard Pavlicek |
Partner 1 | (opp) 1 | You ? |
any strength | pass |
6-10 points | raise to 2 | N |
11-12 points | raise to 3 | I |
13+ points | bid unbid suit | F |
7-10 HCP | bid 1 NT (if possible) | N |
10-12 HCP | bid 2 NT | I |
13-16 HCP | bid 3 NT | N |
7+ points | double (if appropriate) | |
6-10 points | bid suit at 1 level | F |
11+ points | bid suit at lowest level | F |
6-10 points | raise to 2 | N |
11-12 points | raise to 3 | I |
13+ points | bid unbid minor | F |
Commonly called a trap pass, this assumes you are playing negative doubles (topic follows). At the 2 level or higher you may trap pass with 4 good cards in the enemy suit.
This usually shows 4+ cards, but it may be bid with 3 cards as a waiting bid. Alternatively you may cue-bid the enemy suit, after which all bids below game are forcing.
Usually no unbid 4 card major.
With 9 or 10 points and a good 5+ card suit you may bid your suit at the 2 level rather than pass.
Bidding Guide 2Z37 Main | Top Coping with Interference |
Partner 1 | (opp) 1 | You ? |
After partner opens one of a suit, and an opponent overcalls in a suit (through 4 ), a double is not for penalty but shows 7+ points and 4+ cards in an unbid major suit.
Double promises only one major except on the specific sequence, 1 1 , double shows both (at least 4-4) since you can bid 1 or 1 with just one.
Double shows both minor suits (at least 4-4).
You 1 ? | (opp) 1 | Partner Dbl | (opp) Pass |
Opener should try to choose the best trump suit or notrump, similar to normal rebidding style, based on the information revealed by the double.
13-15 points | minimum bid | N |
16-18 points | jump bid | I |
19+ points | cue-bid enemy suit | F |
Partner 1 2 | (opp) 1 Pass | You Dbl ? | (opp) Pass |
Responder is not required to bid unless forced by a cue-bid. Assuming opener has indicated a hand in the minimum range (13-15):
7-10 points | pass or bid 2 of suit | N |
11-12 points | 2 NT or raise to 3 | I |
13+ points | cue-bid enemy suit | F |
Optionally, bid game directly if sure of the best contract.
Bidding Guide 2Z37 Main | Top Coping with Interference |
Partner 1 | (opp) Dbl | You ? |
any hand | redouble |
6-10 points | raise to 2 | N |
6-9 HCP | bid 1 NT | N |
6-10 points | bid suit at lowest level | N |
6-10 points | raise to 2 | N |
With 8-10 points you may instead raise to 3 if your trump support is exceptionally good.
Suit must be 6+ or a good 5 cards to bid at the 2 level.
Partner 1 | (opp) 1 NT | You ? |
any hand | double (penalty) |
6-10 points | raise to 2 | N |
6-10 points | bid suit at 2 level | N |
6-10 points | raise to 2 | N |
You 1 ? | (opp) Pass | Partner 1 | (opp) 2 |
If your right-hand opponent bids over partners bid, make the same rebid you would have made without interference if possible. If the bidding is too high, or if unhappy with your hand, just pass; partner has another turn. Also, be alert to double (penalty) with 4 good cards in the enemy suit.
Quack? You know how to cope with interference?
Quack, yeah. In hunting season, I just duck.
Partner 1 NT | (opp) 2 | You ? |
7+ points | double (penalty) |
9+ points | cue-bid enemy suit | F |
5-8 points | bid suit at lowest level | N |
9+ points | jump in suit | F |
7-8 HCP | bid 2 NT | N |
9-14 HCP | bid 3 NT | S |
This replaces the Stayman 2 bid. Opener must bid an unbid 4 card major if he has one; else 3 NT.
Jump bids to the 4 level are unique: 4 is Gerber, 4 requires 7+ cards, and 4 or 4 requires 6+ cards (sign-off). If a jump bid is inappropriate, you may instead cue-bid the enemy suit or gamble on 3 NT.
Partner 1 NT | (opp) Dbl | You ? |
any hand | redouble |
1-7 points | bid 2 of that suit | S |
The Stayman 2 bid does not apply over a double.
Bidding Guide 2Z37 Main | Top Coping with Interference |
© 2002 Richard Pavlicek